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Brain Rot Podcast

New podcast with Elijah as they discuss The Faculty, SpectreVision, Toxic Avenger and of course Blood Diner (1987).

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Elijah Wood’s SpectreVision Inks First-Look Deal With Legendary Television Studios

Elijah Wood’s genre-driven SpectreVision has signed an exclusive first-look deal with Legendary Television Studios. Under the multi-year pact, the team will develop scripted series content with a focus on distinctive genre concepts from dynamic storytellers. As part of the deal, Claire Bargout joins SpectreVision as Director of Development for scripted series.

The company’s partners, Wood, Daniel Noah, Josh C. Waller and Lisa Whalen are behind such arthouse hits as Mandy, A Girl Walks Home Alone at Night and Cooties. Their recent film, Daniel Isn’t Real, premiered at South by Southwest to rave reviews and will be released in late 2019. Their follow-up, Richard Stanley’s H.P. Lovecraft adaptation, Color Out of Space, is currently in post-production.

“SpectreVision has proven itself an exemplary leader in the indie genre space, creating unique entertainment that truly captivates audiences,” said Nick Pepper, President of Legendary Television Studios. “We are thrilled to be partnering with them and look forward to developing future projects together.”

“For a boutique company like ours to expand into television meant finding exactly the right partners, and we couldn’t be happier to have found those partners in Legendary,” said Whalen, CEO of SpectreVision, as well as its parent company, Company X.

“We’ve found kindred spirits in the visionary folks at Legendary, and we’re excited to create vital and ambitious television in the genre space,” said Wood, Creative Director.

Legendary TV Studios’ roster includes Dune: The Sisterhood based on Frank Herbert’s classic novel; the reboot of the classic family adventure series Lost in Spacefor Netflix; the upcoming fantasy noir drama Carnival Row for Amazon; two seasons of Pacific Rim, an original anime series expanding the story of the first two live action movies, for Netflix; and the recently announced Paper Girls, based on Brian K. Vaughan’s best-selling graphic novel, for Amazon.

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Elijah Wood’s Company X/SpectreVision Acquires Marketing Agency Lucey Stepp

EXCLUSIVE: Elijah Wood’s Company X/SpectreVision has acquired the Los Angeles-based experiential marketing agency Lucey Stepp. Under the Company X/SpectreVision banner, Lucey Stepp’s team will specialize in creative solutions for brands and cultural properties.

The newly formed Company X Marketing has been making waves in the event production and brand partnerships space. The company specializes in developing forward-thinking approaches to brand-messaging, curating buzzworthy moments, unique event execution, and more. Company X Marketing roster of clients includes L.A. Comic Con, Legion M, The American Cinematheque theaters, The House on Sunset as well as El Cine, a Latinx Programming Series and Cinematcher, a platform digitizing hiring, managing and payroll for productions.

Former Lucey Stepp founders Brian Lucey and Ariel Stepp will lead the charge of Company X Marketing along with Company X/SpectreVision partner and CEO Lisa Whalen. With a background in marketing from Universal Pictures, Lauren Magura will be leading business strategy. Lucey and Stepp will remain majority partners in Company X marketing, alongside Whalen, and minority partners Wood, Daniel Noah, and Josh C. Waller;bringing decades of industry experience to the team and a passion for connecting brands and cultural properties to entertainment industry projects, talent, media and events.

“We are so excited to be part of the Company X family. The added resources and entertainment relationships of Company X allow us to approach a project with insider connections & a true understanding of the inner workings of the industry. We are now a one-stop shop for creative ideation, production, partnerships, programming, and content creation,” Lucey said.

“While attending entertainment premieres, FYC events and festivals, we have been continually impressed by the strength and creativity of Lucey Stepp’s activation concepts, as well as their vast connections to lifestyle, entertainment, music and sports brands,” said Lisa Whalen, Company X/SpectreVision CEO.

Lucey Stepp’s past projects include event production and partnerships for Deadline, Sony, Fox, Cinespia, Anheuser- Busch, GQ, Hulu, Red Bull, Universal, Rolls-Royce Motor Cars, Gallo, TVLine and Virgin Produced. New projects include the Pizza Hut / Legion M Lounge featuring the Getty Studio at Sundance Film Festival, the Stan Lee Tribute, as well as the aforementioned L.A. Comic Con.

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Elijah Wood Discusses His Latest VR Video Game, Transference
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Elijah Wood Discusses His Latest VR Video Game, Transference

To call Elijah Wood’s body of work interesting would be a massive understatement. While he may be best known for his starring role in the Lord of the Rings trilogy, Wood has recently compiled a fascinating portfolio of projects, including his surreal role in the series Wilfred, his voice role as Wirt in the critically acclaimed animated series Over The Garden Wall, and his work on horror films as the founder of the production company SpectreVision. The company recently collaborated with Ubisoft to create Transference, a VR horror experience with Wood acting as the creative director. During an exclusive interview at E3 2018, Wood discussed his recent interest in virtual reality and his unique role in creating Transference.

Innovation & Tech Today: What was the initial inspiration for Transference?

Elijah Wood: Well, we were interested in working in VR. When I say “we,” I’m referring to my company SpectreVision. We produce horror genre films and we were just interested in the medium of VR for exploring unsettling experiences because of its immersion. It sort of lends itself to the horror genre really well in terms of eliciting emotional response. And so, you know, through meeting the folks at Ubisoft and their being interested in a partnership on something in the VR space, we collaborated on a multitude of ideas and then zeroed-in on what ultimately turned into Transference.

I&T Today: So many VR horror games are based around jumpscares and cheap gimmicks, while Transference is definitely more about making you feel unsettled. Was it intentional to make the project stand out from all the other VR horror games being released?

Elijah Wood: I think we were always trying to do more than incorporate things we’ve seen from other games. It was to avoid common tropes. So sort of to your point, a lot of horror games are based on jumpscares and have a typical horror structure, or they’re based on a pre-existing IP.

We were trying to avoid tropes and elements that we’ve seen that felt familiar. To try and strip those things away to create something that felt fresh and new.

I&T Today: SpectreVision has mostly focused on creating films before this project. What made virtual reality seem like the next natural step?

Elijah Wood: I don’t know that it felt like the next natural step so much as just an interesting medium for narrative and storytelling. It’s very much the Wild West in regards to exploring what VR is capable of doing. And certainly trying to crack the narrative within the context of VR. So we were excited about all those things and there’s something about, again, that notion of being immersed in something that allows you to toy with emotional responses and feelings and atmosphere in a way that a movie isn’t capable of doing in the same way.

I&T Today: When did the collaboration with Ubisoft begin?

Elijah Wood: So we were introduced to Ubisoft at E3 a number of years ago through a mutual friend that knew that we were interested in VR. We made the connection and we had a few discussions about what we thought would be interesting to explore in the VR space.

Initially, it was just a few ideas of experiences, not even necessarily a game. And we went out to Montreal to get a tour of Ubisoft and meet the teams. We also pitched a bunch of ideas and shared ideas together and, out of that, we realized, “Well, this could be a really interesting partnership,” where both teams are bringing something to the table and a true collaboration was at the core of that.

I&T Today: You’ve worked on a few games before, providing voices for a number of characters. How big of a jump is it to go from that to your current role as creative director?

Elijah Wood: Oh massive. As a voice actor in a game, you’re facilitating somebody else’s writing. You know, no less fun. I got to work with Tim Schafer on Broken Age. I grew up playing Tim’s games so I love that and I love being able to work on characters in the context of games. But this is entirely different.

Getting to be a part of a creative team, you know, all of us getting to lend our creative input  and ideas equally, it’s why I love making films. The most rewarding aspect of filmmaking is the creative process: the unification of a group of people around a core idea and everyone trying to make that thing come to life in the best possible way. And I enjoy that process.

Still from Transference (Courtesy of SpectreVision)

I&T Today: Playing through Transference, I noticed it almost felt like acting out a film. Was that intentional for the experience?

Elijah Wood: No. We talk about it almost as a film that you are an active participant in, but that is sort of irrelevant. In a way, all we wanted was to tell a narrative that felt emotional, from an empathetic place, and also from a sort of uncomfortable fear-based place that you understand the narrative throughout the context of exploring within the game.

If that feels cinematic, awesome. And in a lot of ways, we’re bringing a lot of cinema elements especially with our sound design and music. But I don’t know if that was  the intention from the onset, to create a movie to play, it just happens to feel that way because of the parties involved.

Transference is currently available on Steam.

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Sundance Mandy Premiere and More
Filed in Gallery Update SpectreVision Mandy

Sundance Mandy Premiere and More

New photos from The Wizard World Comic Con and Mandy Premiere and after party including one photo from the Star Wars: The Last Jedi Premiere that Elijah attended. More coming soon

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8-bit Mandy Game!
Filed in SpectreVision Mandy

8-bit Mandy Game!

The Nicolas Cage-starring Mandy, directed by Panos Cosmatos, has really taken the horror world by storm this year, almost instantly winning a cult-like following in the wake of it being unleashed to the masses. And it’s not hard to see why, as the gorgeous, ultra violent Mandy is unquestionably one of the most unique and visionary horror films of the year.

Mandy has been spawning all kinds of awesome fan art, and up next, it’s even getting an unofficial video game! Game designer Abel Alves is behind this one, done up in the 8-bit style.

On Twitter, Alves notes that the game is currently a “work in progress,” and he’s thus far shared an image of the title screen and a tease of the bonus stage, featuring Cheddar Goblin!

When this is ready to be played, we’ll be sure to let you know!

Source: Bloody-Disgusting

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Mandy Comes Packaged With the Fully Uncut Cheddar Goblin Commercial
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Mandy Comes Packaged With the Fully Uncut Cheddar Goblin Commercial

Today’s the day, Cheddar Goblin Fan Club. Just in time for Halloween, Panos Cosmatos’ Mandy is now available on DVD and Blu-ray, bringing the critically acclaimed Nicolas Cage horror film home and where it belongs: on your Blu-ray shelf, ready to be re-watched at your leisure.

Undoubtedly one of this year’s standout horror flicks, Mandy is the truly unforgettable Nicolas Cage genre film we’ve been building towards in recent years, playing out like the cosmic, crazier cousin of Drive Angry. A film that confidently exists in a world entirely of its own creation, Mandy is crazy cool looking at almost all times and bloody as can be. Simply put, it’s a gem.

More elegantly stated, Scott Weinberg wrote in his Mandy review here on BD that it’s a “grimly alluring fever dream,” one that “might just be your new favorite movie of the year.”

Weinberg raved earlier this year, “If you want a bizarre and blistering revenge story set in a uniquely ominous world, Mandy has a lot to offer. If your tastes lean towards genre flicks like Hellraiser, The Wicker Man, and Race with the Devil, there’s very little chance you won’t dig this movie in a big way. And if you’re hoping for a big fat amalgamation of action, horror, pitch black comedy, bittersweet romance, and that wonderfully sweet smell of sheer unpredictability, hell, Mandy might just be your new favorite movie of the year.”

Not that it even needs special features in order for you to buy it, but Mandy‘s Blu-ray release has a handful, including a 22-minute documentary that’s packed with never-before-seen concept art and behind the scenes photos/videos. The mini doc digs into aspects like the script, the casting (Nicolas Cage was originally going to play Jeremiah Sand, not Red Miller!) and the filming locations, featuring insights from Panos Cosmatos as well as producer Elijah Wood.

Also included on the disc, you’ll find 14 minutes of deleted/extended scenes, most notably the complete, “uncut” Cheddar Goblin commercial! This version of the beloved commercial is just a tad bit longer than the one seen in the film itself, and if you’re asking me, more Cheddar Goblin is always a good thing. An extended version of Bill Duke’s monologue is also part of the bonus features package, along with a completely deleted scene wherein Nic Cage laughs maniacally while pumping gas until the total reaches 6.66 gallons. Yes, it’s as glorious as it sounds.

One last thing that’s worth noting is that the Blu-ray art is reversible, with the film’s original poster art featured on the other side of the new home video art. A nice little bonus there.

Grab your copy today!

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